Fantastic feedback from attendees of my 2 day gamification training course in Singapore and then Kuala Lumpur. All ratings were 4 or 5 out of 5. Yes, we’ll be running these again in South-East Asia every 6 months.
As Chair of GamFed, the International Gamification Confederation, and Founder of Gamification+, Pete Jenkins has an amazing view of the current state of Gamification and how it connects with other Engagement technologies. Pete will be giving a workshop and a talk at GWC Conference 2016 and we had the pleasure to interview him, talking about several topics regarding the Gamification industry.
The future of the workplace New technologies are changing the way we work. From letters to emails and typewriters to touchscreens, the workplace is evolving at an ever-increasing pace. Virtual and Augmented Reality, Artificial Intelligence, the Internet of Things and 3D Printing - what impact will each one have on our working lives?
Children who play online video games tend to do better in academic science, maths and reading tests, according to an analysis of data from over 12,000 high school students in Australia. The study found that students who played online games almost every day scored 15 points above average in maths and reading tests and 17 points above average in science.