Gamification Speaker, Trainer & Strategist

Gamification Speaker, Trainer & Strategist

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Delighted to receive the unexpected accolade of being a finalist in the Gamification World Congress Awards 2016. A great conference and experience in Madrid. Looking forward to next year’s GWC!

Fantastic feedback from attendees of my 2 day gamification training course in Singapore and then Kuala Lumpur. All ratings were 4 or 5 out of 5. Yes, we’ll be running these again in South-East Asia every 6 months.

Ran a great Meetup on gamification in Brighton this week #gamificationbythesea. The speakers were really interesting and we broadcast the event live online to an additional 76 people!

Pete gave the keynote address on applying gamification to 70:20:10 learning at eLN Connect 2016 in London

Highlights from Brighton Digital Festival 2016

View the roundup of this year's Brighton Digital Festival. Attendees discuss what digitalisation means for the future of the workplace.

Pete Chaired the Future of the Workplace event in the Brighton Digital Festival. Good summary video from Vodafone.

Infographic of the keynotes at the Business Transformation Summit #CEGOCBTSUMMIT last Thursday: @charlesjennings @petejenkins @gregverdino

Great infographic from the Cegoc Business Transformation Summit

As Chair of GamFed, the International Gamification Confederation, and Founder of Gamification+, Pete Jenkins has an amazing view of the current state of Gamification and how it connects with other Engagement technologies. Pete will be giving a workshop and a talk at GWC Conference 2016 and we had the pleasure to interview him, talking about several topics regarding the Gamification industry.

Pete will be giving a Keynote on the Gamification of Learning at Work

Pete Jenkins is founder of GAMIFICATION+ LTD where he speaks, advises and trains on gamification. Chair of GamFed (International Gamification Confederation) supporting best practices in gamification.
This are the workshops included in your "Full Pass ticket" for October 26th.
The future of the workplace New technologies are changing the way we work. From letters to emails and typewriters to touchscreens, the workplace is evolving at an ever-increasing pace. Virtual and Augmented Reality, Artificial Intelligence, the Internet of Things and 3D Printing - what impact will each one have on our working lives?
Children who play online video games tend to do better in academic science, maths and reading tests, according to an analysis of data from over 12,000 high school students in Australia. The study found that students who played online games almost every day scored 15 points above average in maths and reading tests and 17 points above average in science.

Interesting game to highlight climate change in the Antarctic